I’m up far too late again, working on D&D stuff, and I’m likely to regret it come the game tomorrow, but, I think, in the long-run, it’ll be worth it. That being said, figured I’d take a moment to let you know what I’ve been up to, and, what I haven’t.
Most notably, what I haven’t is the Perk Points system. I’ve yet to sit down and hash out the specifics, but, I may as well let you in as to what I’m thinking. For a small amount of points, you can store, effectively, a potion on the badge, and use it as a minor action – having your badge ever on hand, it removes the need to draw said potion, and might be a life-saver once or twice. Additionally, there will be daily and encounter communication powers you may be able to place on the badge, and, for a higher cost, even teleportation abilities. Again, however, the details are still being drawn out.
Having finally played the online campaign a little, I have to say I’m EXTREMELY impressed with Kloogewerks; it’s a slick little program (although I’m still confused by the penalty of -100 when you’re apparently out of range for certain attacks). In the course of the last few days, I’ve gotten more potential players for the game, making the player pool almost as large as the one in the Florida game.
Which brings me to another point; S.P.I.R.E. seems to be my most popular campaign to date, with, between the two games, a total of… god, 17 players. Obviously, we can’t seat them all at once, and don’t need to, as they’re split between two groups, but even when splitting them, sometimes there’s simply not enough room for everyone. So, I want to make it clear that if for whatever reason I have to push you aside for the sake of seating, it’s nothing personal. It’s just logistics.
Anyhow, I hope everyone’s having fun so far – it’s only been a total of 2, plus 1 session so far, but with the current setup, I don’t see myself getting burnt out anytime soon. So, here’s hoping we can take this all the way to the epic levels; who knows what might await you there. Well, I do, but, I ain’t tellin’.