Client: S.P.I.R.E. (Employee Self-Preservation)
Details: The Meanwhiles attempt, along with agents of the Bad News and the Waterworks, to extract members of the Bad News team.
Date: Dravago 3rd, 998 YK
Location: Terminus District, Sharn, Breland
Synopsis of Risk: A meeting was held. I made it clear to the members of S.P.I.R.E. that they were at just as much risk going after the Daask at this junction as were the previous members that had tried to break up the alleged “protection ring”; I still suspect this to have been a ruse to have suckered in our employees, although to what purpose, I’m still at a loss. Once they were told of the situation, I instructed the employees to head to the location where Kos, Pepper, Nocturne and “John” were last seen, and to extract information any way they desired.
They were exceptionally successful in this task.
Upon arriving at the market where the Daask had laid the ambush, they came across a flock of kenku Daask members; a glorious beating took place, I’m told, with the new employees Sprocketmonger and Eya showing particular promise. After the feathers settled, Reldin, along with the presence of Ironwood and Theras, “convinced” one of the Kenku to take them to where the Daask had dragged off our employees. He was more than willing to cooperate. It is a shame that I have not heard any further reports as to the fate of this feathered individual after the fact.
Location: Daask Hideout, Depths, Sharn, Breland
Synopsis of Risk: The captured kenku led the amalgamated group into the depths to an old goblinoid building that was apparently being used as a Daask hideout. The fate of this feathered gangster has not been reported to me; I can only expect that they treated him civilly after his escort.
Breaching the doors of the hideout, the group explored the flooded building. The building was filled with the raucous and rowdy noises of a celebration being had, somewhere deeper inside. Spotting what was clearly an unmanned alarm gong, the group issued Thykim to retrieve, and then to dispose of the instrument. Turning on various light sources, the group then delved further into the depths of the building.
They spotted what they first imagined was an arcane patrol; avoiding it, they explored the westeren wing of the first story, where they discovered the patrol was in fact a number of kenku, set about the inner ring of the house to keep an eye out for intruders. They were apparently not expecting guests, however, as they did not keep a particularly good vigil; the group avoided detection by quelling any lights they had, and hiding “outside” in what was once a lobby containing an in-ground pool. Once the patrol had past, they crept up behind the path of the patrol, and set up an ambush.
The ambush was launched by the warforged Ironwood, who waylayed an unfortunate patrolman with a particularly heavy armoire, flattening the avain watchman in the darkness. Still, being set upon by flying furniture alarmed the remaining guards, who fled, attempting to reach the gong that they would not ever discover was absent. The rest of the group set upon the patrol far too quick for the kenku to escape; the building was once again filled with nothing but the noises of the celebration, directly above where they had attacked.
Pressing on further into the house, they scouted, with a combination of Reldin’s floating lantern, and Eya’s arcane eye familiar. The eye spotted a group of goblin guards, who had locked the warforged “John” up. The goblins noticed the eye/lantern scout, and the party prepared to ambush them as they went to see what manner of intruders would send the strange pair. However, the goblins never came. Upon sending the scout to check the room again, they found it abandoned, save for “John” who was still caged. They entered the room to free him.
This is where they found themselves ambushed. The goblins dropped into the midst of the party form a hole in the ceiling, and, amongst other horrors, the party stumbled upon a pair of idling slimes wading beneath the waters. An orc, who, until the party had moved into the room, had called the ambush, and was casting about with awful curses at the group, though with little effect. It was the goblins and the slime that were the greatest concern. At first, one had engulfed Eya, but her fey abilities allowed her to escape relatively unscathed, as, with a blink of an eye, she teleported away. Theras was there to receive the slimes remaining ire.
Meanwhile, the goblins launched a fervent attack into the rest of the party, coming close to outright overcoming the new kobold, Sprocketmonger; but with a flash and a bang of thunder, he helped to overcome them, as Ironwood and Thykim marched into the fray. Reldin was lifted up to a landing up high, where he shouted commands and encouragement, and a fair amount of arcane utterances that hindered the goblinoid guards; he also discovered Kos upon the landing, in a similar cage, but in a far worse state. Scalped, by the looks of it, and barely holding onto life.
The din of combat went on for a time, but this group was prepared enough to withstand even the most berserk and wild of the goblins; with their combined efforts, they even managed to turn one of the slimes upon the goblins, the slime not caring what it devoured. Dispatching the remainder of the threats, they managed to finally free both Kos and “John”, hiding them away until they could find their other quarries, Nocturne and Pepper.
Exploring the house further, they eventually stumbled upon them. In a small room filled with horrific devices, they found a number of slumbering hobgoblins and a single bugbear – the same bugbear that had stuck down Nocturne. They also discovered a severely mauled, but conscious Pepper Pinchpenny. Covered in blood, she was missing her right eye, apparently from an application of a hot poker, and two fingers from her left hand, her pinky and ring, had been severed messily. However, despite the apparent disgusting torture, Pepper struck up a fairly unconcerned tone with them, even going so far as to joke with the rescuers a few times (I’ll have to keep an eye on her future behavior, as that is simply not a normal reaction to such treatment).
She informed them that Nocturne’s body was unceremoniously disposed of in the sewers under Sharn en route (as she had garnered from conversations amongst her kidnappers); it was clear that his remains were to remain lost. Helping her out of the cage, they escorted her out along with Kos and “John”. It is not reported as to what the fate of her torturers might have been, nor do I feel the need to investigate that matter further.
Major injuries noted as in above report; Nocture’s body missing.
Postscript – I have awarded Ironwood with a battle standard, bearing S.P.I.R.E.’s emblem/badge. I am proud to be working with such adventurers. Additionally, I am aware of Sprocketmonger’s surreptitious acquisition of a magical pair of vambraces from the Daask stores; I am happy to let him keep them, so long as he knows that he need not steal things away from fellow employees in the future.